00:00
00:00
Graeme
What's a goat?

Graeme @Graeme

Age 31, Male

None

Canada

Joined on 8/12/07

Level:
27
Exp Points:
7,758 / 8,090
Exp Rank:
5,043
Vote Power:
6.86 votes
Audio Scouts
1
Art Scouts
10+
Rank:
Police Lieutenant
Global Rank:
4,561
Blams:
900
Saves:
1,062
B/P Bonus:
14%
Whistle:
Silver
Trophies:
38
Medals:
2,101
Supporter:
9y 3m
Gear:
6

Graeme's News

Posted by Graeme - August 14th, 2016


I don't plan to share every single week of this show on my user page, but I will do it for the first little while to try and garner some interest.

I was really happy with the response from last week, and tried to do my best to utilize suggestions from people.

This week focussed a lot on upcomings games from veterans of Newgrounds. Users mentioned include @Bosa @neolight @matt-likes-swords @valerofond @tinystuffz @coruptedgames @jayarmstrongames @barfquestion and then all of the rest for our weekly top 5 and music credits!

 


Posted by Graeme - August 6th, 2016


I am excited to announce a new weekly series of videos!

This Week on Newgrounds (or TWONG for short)

I have debated making something like this in the past, but got stuck trying to decide on a cutoff of what should/shouldn't be included.

Instead, I decided to just dive in and make episode 1! Now I'm hoping to receive some feedback from you guys. Do you like this how it is? Should I take out some things? Include others instead?

Let me know! I would really appreciate the feedback.

Cheers


Posted by Graeme - June 11th, 2016


I don't get to animate as often as I would like, and when I do, it's bullshit like this that I crank out in 2 hours:
 

 

I promise that anything I make worth sharing on Newgrounds will always make its way here (the same day, if not sooner).

 

The YouTube channel mostly contains Let's Plays with some friends of mine. I felt like a sell-out setting that channel up, but it actually has been a lot of fun to run! Please consider checking it out, and subscribe if you find something you like (no pressure).

 


In other news, thank you all SO much for the monthly 2nd place for Return to Riddle School.

It was pretty cool to see DanTDM play that game on his channel. His video has 2.5 million views right now!

Here is my own developer commentary on that remake.


I am currently working on my own point n click adventure game (not a remake this time!)

It is fun taking what I learned working on Riddle School and Ghost Motel, and applying it to a project of my own. I am aiming for the game to take 40-60 minutes to complete.

I am considering putting the game on Steam for like $1. Would people be willing to buy something like that for a low price? If I can't get the game sponsored, it might be the only viable way to make any money off of it.

Thanks everyone. Have a good weekend!


Posted by Graeme - May 25th, 2016


Well, this is coming out a lot later than I planned (I can only imagine how @JonBro feels) but I am finally releasing my Riddle School Remake!! There are no medals in my game yet, but I plan to add them in tomorrow morning. For now I just need some sleep.

http://www.newgrounds.com/portal/view/675172

A huge thanks to Jon for his support while I was working on this. I'm very excited to say that he has also released Riddle Transfer 2 to mark the occasion.

http://www.newgrounds.com/portal/view/675171

[Notice how they are only 1 submission apart? Yay!]

Cheers everyone! And here's to 10 awesome years of Riddle School!!


Posted by Graeme - March 23rd, 2016


Back in November I uploaded my remake of the original Ghost Motel. I'm super happy with how it turned out, and was pleased with the generally favourable reviews. If I ever made a point and click adventure of my own, I now know what people would like to see. It was a good learning experience all around!

I made a video on my YouTube channel that does a side-by-side comparison of the remake and the original to help demonstrate how faithfully I attempted to recreate the original.

This is the 2nd installment of my "Flashlight" series where I analyze popular web games. The first can be seen here, which looks at the Sentry Knight Series.


If people haven't totally lost interest, I do still plan to finish my Riddle School Remake. I will have a of free time coming up at the end of the month, and I would like to dedicate some of that to finishing that game. It will either come out on Pico Day, or the 10th anniversary of the original game.


Posted by Graeme - February 27th, 2016


I started a brand new series! This one isn't animated, but I am still incredibly excited about it.

It's called Flashlight, and it takes a detailed look at web games and series. The first installment went live today, and I am really eager to share it and get some feedback. For episode 1, I took a look at the Sentry Knight series by @Tyler

I think that web games tend to fall by the wayside, with most YouTubers focussing on larger releases. I am hoping that this provides some unique insight into the flash game world. I would love some feedback, and some suggestions of what game/series you'd like to see covered next.

I'm not going to post every installment to the front page here, so please pop over to YouTube and subscribe if you would like to see more. I also do Let's Plays with friends, game reviews, and miscillaneous animations (a few of which are exclusive to YouTube).

I hope you guys like what you see.

Cheers!


Posted by Graeme - December 20th, 2015


I want to start this post by advertising that I plan to contract some animations out (likely 1 a month) in the New year! It is a bit of a gamble that I plan on taking in an effort to re-invigorate my YouTube channel. Check this thead for more details on expecations and pay. I am excited to have already heard back from a handful of potential animators!

That channel has been on a hiatus while I travelled, and focussed on my job. In my spare time I have been working with friends to produce some new content, and I will be starting things up again in 2016! I have been sharing new animations there lately to also help get things warmed back up. What do you guys think about me producing short, much more frequent animations parodying recent news? Or do you prefer longer, higher production animations?


I was very excited to finally share Nock Nock Nocking! That game was started back ~3 years ago, but it was put on hold a few times. Then it had no luck finding a sponsor.

2083606_145066163062_Logo.png

@TurbRono worked very hard to get this game in working order, and I am very greatful to him. I was especially happy with the efforts he made to integrate the level editor directly into the game, and to allow level sharing here on Newgrounds. It really adds something special to the game!


Finally I wanted to briefly reflect on 2015 on Newgrounds. This has been the year that I have wanted on Newgrounds for many years! I have had at least 1 submission under my belt, every year since 2007. But those contribtuions have been dwindling, and in 2014 I hammered out only one animation that I barely finished in time to submit on December 31st!!

Now in 2015 I have submitted 3 games and 3 movies! Most of that has been crammed into the last couple of months, but it still feels amazing to be contributing again. I hope that is something that I can maintain in 2016. I made a small graph to show my involvement with the site over the years.

2083606_145066261923_submissions.png

I distinguish Solo vs. Collab based on how many animators (VAs an other contributors not counted in this regard) there were. Games are all lumped together, regardless of how many contributors.

You can see how near-absent I have been for a few years now. But I have had an itch in my head that refuses to let me leave a year blank with 0 submissions! I refuse to disappear from this site altogether, and I have really enjoyed becoming involved once again. I plan to stick around as long as humanily possible.

Cheers everybody! Merry Christmas and Happy Holidays all around!


Posted by Graeme - November 20th, 2015


The original Ghost Motel game was released here on Newgrounds on November 13th, 2002. When I realized that this year would be the 13th anniversary of the game, as well as a Friday the 13th, I couldn't resist trying my hand at a remake!

http://www.newgrounds.com/portal/view/666331 

I wanted to add a bunch of features, and misjudged how long it would actually take to finish. I ended up working 20 hours straight and pulling an all nighter on the 12th. Right in the home stretch, the unstable game crumbled underneath me, with none of the SFX working, and the inability to pass the beginning of the game. I gave in to exhaustion and pulled the plug.

After a few days rest, I started rebuilding the majority of the code, learning from my mistakes the first time around. I also had the ability to add features that were originally cut! That extra week really did lead to a much better game.

2083606_144805765262_ngbbs5642a5db680db.png

Left: 2002 | Right: 2015


I want to thank @JayWEccent for his amazing voice acting! It really shines in this project, and I am disappointed I cut a few of the characters and lines that he had also contributed to.

@Slaleky and I have worked on a few things together before, but this is the first to see the light of day. I am very grateful for how quickly he produced and handed over his Ghost Motel Remix! It sounds fantastic, and really drives home the overall atmosphere of the series.

I also want to thank @XwaynecoltX (one of the original creators) for being so cool about this! He was very supportive of the idea, and gave some great feedback. Thanks for creating such a fun world :)


For those of you that were/are interested in my Riddle School remake: I learned a lot on this project, and will definitely be applying those skills to finishing that game! I guess I have a thing for remakes... I am currently sitting on the game until it's 10 year anniversary in May 2016. But maybe I will get excited and release it sooner?


November has been an oddly productive month for me. I also released my first animation of the year, mocking Activision Blizzard's acquisition of King for $5.9 billion. I hope to produce more shorts like this with quick turnaround times in the future.

http://www.newgrounds.com/portal/view/665708 


Posted by Graeme - April 22nd, 2015


It's with a heavy heart that I must post-pone my Riddle School Remake.

It was set to be released on Pico Day 2015 (April 25th), but unfortunately I can no longer meet that deadline.

All of the art and more than half of the code for the game is done. I was going to power through the rest of the programming in the next few days, and just barely sqeak by. But I have hit an unforseen wall...

I don't know how to optimize code worth shit.

The completed portion of the game begins to spiral down into unplayable laggy garbage.

I believe I will be able to salvage it, but not in time for Pico Day. Due to other commitments, it will be quiet some time before I am able to return to working on this.

I apologize to anyone who was following this project, and looking forward to it's release. My fingers are crossed that I will still be able to release it in the future.

2083606_142974172683_RTRS_delay.png


Posted by Graeme - March 19th, 2015


It's been 2 weeks, so I figured it was time for a Riddle School Remake update (ps. I am still brainstorm names for this. (Any ideas?) Here is my last post about this remake.

The backgrounds in the game are coming along nicely. Since my last post I also had a big breakthrough in how to code the game. So it is starting to take shape as an actual, playable game! The intro is complete, and you can play through the first couple of rooms.

I was goofing around and decided to make a Phil Eggtree Minecraft skin in Skincraft. So check that out if you need more Riddle School in your life.

My biggest problem with the game right not has been coming up with a new ending. JonBro said his biggest gripe with original game, is its lack of an ending. Coming up with something that fits the game, and ties in to the rest of the series is kind of a burden. But I'm excited to keep working on this!

2083606_142678764473_hallwayremake.png

[Keep in mind this is a WIP, and more background details will be added]

Set to be released on April 25th, 2015