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Graeme
What's a goat?

Graeme @Graeme

Age 31, Male

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Canada

Joined on 8/12/07

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Bill's Quest - a WIP

Posted by Graeme - May 2nd, 2008


Me and Pelemus-McSoy talked about making a game way back in 2007. Now I wasn't to convinced on where this was going.
All we really had was, an RPG game.
The game is based on Pelo's characters from his DeRoze Comics.

I had used some of Pelo's audio works in the past, and he's a great guy. I'm glad to be working with him on this (now pretty big) project.
I am going to be taking on the animation aspects of the game.
Pelo will be doing the actionscript (which I am hopeless at)
He has some friends doing voice work and such too.

This is an updated version of the game diary. I summed it up A LOT. Because in all my updates, I never really said very much. So this just kinda gives the finer points of it.

October - December 2007

This time period was pretty much all just talking about making the game.
You know, BETA animations to get a feel for gameplay, writing up a plotline, figuring out how the script would work, and what limitations we might face.
Not a very prodeuctive time period for us, since I don't think at this time if we were ven sure if this game was being made for sure. So not much got done for these 3 months.

Januaray - February 2008

This was also a slow time. But at this point we had a good foundation for how we wanted this game to go. I got a basic start on things, but I wasn't much of a 'believer' in the project, and took my time. I didn't get much done, and worked on my own stuff on the side a lot.
Poor Pelo. Look how much I make you wait.

March - April 2008

I actually really buckled down on the game at this point in time. It picked up in March because I was feeling bad at how little I had done, and began realizing just how good this game could be. Then it just kinda snowballed throughout until April when I got really into this, and excited about the project.
So I really started working hard, and got a fair amount done.

May 2008

It's just the beginning of May, and in the last two weeks, I've done more than in probably the last 2 months before then.
I'm really excited about this project, and where it's headed. The more I work on it, the more I realize I should have taken more of and interest a lot sooner.
I can say, that the world is divided up into different worlds/locations. I'm almost done the first one now. That leaves like 4 more after that. It may not seem like I've done a lot. But what I've done can carry over, and make the other worlds a lot less work, and should be done much faster.
I'm really looking forward to the release, and I hope it turns out great!!

June 2008

Finals really slowed me down for awhile this month. But those are all out of the way now.
I am so close to finishing the maps (maps you walk around in). I'm done 4/5 of them, and there isn't really much left to do on the 5th.
I've also finished up the animations for the 2nd world. So that's two down, three to go. But with no school, hopefully they can be done faster.
There are some animations missing from each world, but I don't need to do them until I know for sure that others will be there. So I'm just waiting to do them so everything synchs up how it's supposed to.

July 18th 2008

The end is in sight!
Now that I don't have school, I can focus more intensely on this project. I feel like I've done so much in just this one month. Always makes me feel like this should have been done a long time ago. But if we rushed it like that, lot's of little details we have now would have been lost.
So. Hopefully in the upcoming months. Bill's Quest will be on Newgrounds.
But. Keep in mind, although my animations for the game are nearly at an end. There is still probably a month or so worth of coding for Pelo (that's a guess. Based on no real facts.)
Not to mention BETA testing to get a good feel for the game, and look for flaws.

Below I've attached a loop of a character that I like. This is a simple loop. And the character basically had nothing important to do with the game.
I can't give away too much, now can I?
;)

September 2008

Has it really been that long since the last update!?!
Wow. The timeline of this games production is so disappointing. Me and Pelo will work together again in the future. Just hopefully not on something this size!! Atleast not for a good year or two ;)

Me and Pelo both have been swamped!
I had about 2-3 weeks were I could barely even look at this game. Between just personal things, work, and school starting again, it has been a real hassle to make progress on this right now.

The couple days I've been making cutscenes. There is quite the handful of them. They are all fairly short, but take time nontheless. I'm sure if you were to watch all of them 1 after the other, without any real gameplay your watching a good 5-8 minutes of animation.
Not bad for a Flash game, eh?
Good thing about them, is on occasion I can recycle backgrounds and such. Especially when that scene takes place in the same area one had earlier in the game. Sure makes my life easier.

On top of that I need to finish Bosses. I was purposely leaving them till last. And that is still my plan.
Hopefully they don't take to long.
But other than those 2 things. All is done.
Every enemy has all necessary animations. Bill has all necessary animations (he has A LOT). Every background, and map is fully drawn out.
So for those of you eagerly awaiting *cough* you'll have to sit on it another month or so while all code and animations are set in place.

November 2008
I die a little inside everytime I add to this mini-blog type thing. Because every other entry means even longer it has gone without being finished.

I only have minor amounts to do on the final boss.
So the final enemy is almost done. Cutscenes are finished as well. There are a couple that are awaiting some voice acting and such, which I hope to have so they can be finished as well.
At a later time, I will also need to round up a big handfull of sound effects for all the attacks and such from all the different enemies.

School is a real bitch. Get out of my Flash life damn you! Let me work!
But. I am almose done more portion. this time I really mean it. Next time I post (hopefully in only a week or two) will be to state my share in this project has ended.

God speed. To myself :P

~Goat

Bill's Quest - a WIP


Comments

Yeah, people generally don't think I have much in me...you know, I'm quiet, passive, far from assertive...but I am capable of making people say, "Hey wait a minute, that's pretty good!"

Last year we had to right a rap for an English assignment. I remained mostly quite when my group was jabbering excitedly. They knew what they were doing, but would sometimes get stuck. It only took me a couple seconds to come up with good rhymes to keep it alive.

In Spanish class, we had to make a video. I was quite surprised my idea do parody "CSI" was what we used. Subtitles was something I was very stubborn about. Usually, amateur film makers would simply have the text scroll all across the screen 'cause it's easier. I hated that so much when I watched the previous videos and wanted stationary subtitles. It took longer, but it looked so much better in the end.

And now I see that you even had your doubts. If I was doing this all by myself, I probably would have given up by now. I can't animate for shit. You can. You can't code. I can. We make a great team. (though you can easily survive on your own as an animator...)

This also reminds me of Metal Gear Solid...did you know they scoffed at the idea of that genre of hiding instead of guns ablazing? But then they found it was really fun.

We can do this. We'll show Newgrounds a team that will not be forgotten...or at least a team that is underappreciated. Either or.

You bet your briches!

Sounds like a plan, Pelo my man!
That rhymes. Maybe I should have been in that rap group ;)

Maybe we might have a smaller game coming out in the coming month too. Who knows? SECRETS!!